Lachlan Douglas

Physical Appearance
Lachlan appears to be in his mid to late 60's. He has grey hair and pale eyes and tends to dress in business or business casual attire. He has no tattoos or piercings that can be seen when he's dressed. Lachlan is rarely pale as death, he feeds regularly off Graeme Sinclaire and maintains the Blush of Life.

Personality
Lachlan is fastidious and well mannered most of the time. He speaks with a thick Scottish accent. Rarely does he suffer fools lightly and he is almost always willing to educate other vampires on what they are doing wrong.

Connected Characters
Fiance: Graeme Sinclaire

Childer: Hauk Lachlanssen, Juniper Douglas, Sumaya Abdi

Grande Childer: Magnus Douglas, Drear, Rhule, Malcolm Cameron

Great Grand Childer: Mikael Jensen

Powers and Abilities
Aside from the abilities all vampires possess, Lachlan also has the following abilities.

Aura Reading: The ability to read the aura (vibrations of the living vessel) of any living creature that possesses blood, from human to any variety of animal, provided it is in physical view. This includes reading ‘colours’ and ‘splashes of colour’ or any similar signifer denoting auras and impressions. Through this means, the vampire can discern general temperaments, spiritual dispositions, moral alignments, habitual proclivities (addictions and so on) as well as the tendency to lie or be truthful (but not whether or not a specific statement is lie or truth). The ability to read lust and general intent, provided it is not masked by skill, magic, or other means by the target.

Vampires with aura reading also have the ability to read someone’s supernatural nature (provided the subject is in physical view) to the extent that werewolves, witches, priests (with true faith), god-touched, fae-touched, demon-touched, holy and unholy essences can be discerned. The dominance of a werewolf can be discerned, the vague skillsets of a witch can be discerned too.

Dominate II: A vampire's abilities to dominate/compel and subjugate will extend beyond the basic scope afforded to all vampires. Vampires can instill dispositional elements and tendencies beyond basic commands, tampering with the personalities of the target. The vampire can imprint impulses/commands in targets and their subsequent mortal generations, and can plant compulsion in the unconscious/sleeping. Vampires can ‘puppet’ the sleeping or unconscious provided they are not immune or in a superseding trance, to act physically on a command. Provided the vampire has been regularly feeding a subject its blood (ghoul) it can command that target at any distance in the world, and in any state.

Dominate III: The vampire can compel small groups at once, and can chain compel up to three individuals (passed randomly from each recipient). A vampire can remote compel through a ghoul where the target is known to the ghoul, provided transmission is in a few days of the command being placed. Vampires at this level can remove/abolish compulsions placed by vampires with lesser developed skills in domination, provided the other vampire is also younger than them. A vampire at this level can attempt to use compulsion to draw repressed memories to the fore. A vampire at this level only needs voice in order to compel.

Presence I: Highly built upon VtM principles, when captivating the target's sight, hearing, or physical sensation, the vampire can lure, charm, seduce or mesmerise. A vampire can instill awe or terrify, daunt, or engender a powerful attraction, but none of these override common sense or danger, and they cannot transfer presence to another individual. Provided the vampire engages sight, sound, or physical sensation, multiple targets/small crowds can be affected at once, with the same proviso that common sense and the need for self-preservation will still rule for the target.

Presence II: A vampire can affect all individuals within a small radius (as far as a voice may carry at speaking level, from a reasonable and objective perspective), but does not need to engage any of the senses to do this. The vampire's presence becomes all-consuming, overriding common-sense and danger, so that charm is irresistible and despair is complete and debilitating. An air of frenzy, hostility, lust, or great calm not localised on the vampire can be engendered at this level.

Telepathy I: The vampire is able to communicate with anyone whose blood it has ingested, or who have ingested its blood, for two RL weeks afterwards, and over any distance. For the living, the spiritual ‘invasion’ of the vampire biting and drinking from it forms the connection. For those it gifts with its blood, it merely speaks to its own essence. To other vampires, blood sharing is intimate, calling to the same unnatural curse/spirit that reanimates all of them. This also applies to animals, however whether or not the animal can understand the language of the communicator is another question. Provided blood has been shared or sire-bonds etc are active, the vampire can act as a ‘hub,’ for group communications.

Languages: Gaelic, English, Latin, French, Norwegian, Italian, Greek, Spanish, Mandarin, Russian, currently learning Japanese.

History
Lachlan Douglas was born in the Lowlands of Scotland in 1458. It wasn't until he was in his 60's and a laird in his own right that he was turned in 1520.

He came to Clifton Forge to investigate the sudden silence of his progeny, Jonathon, and to connect with Jonathon's progeny Malcolm Cameron.

Lachlan arrived with his partner, a witch named Graeme Sinclaire and his progeny Jupiter Douglas. Over the months more of his bloodline have come to Clifton Forge to support the patriarch of the Douglas line with his ambitions... though they all harbor ambitions of their own as well.

Soon after coming to Clifton Forge, Lachlan supported the claim of Praxis made by Phoebe Bishop and in turn she appointed him her Seneschal. It is rumoured that this appointment was against Lachlan's wishes and that is why it was made before the entire Vampire court.

Douglas Coterie
The Douglas Coterie is made up of a Clan of Vampires led by Lachlan Douglas, a Coven of Witches led by Graeme Sinclaire, and a Pack of Werewolves led by Caine MacNamara. The Coterie house is at 1516 Railroad Street next to the Funeral Home.

Businesses controlled by the Douglas Coterie include: Douglas Workforce Consulting, Suds, and The Illuminaughty